Here's the English version of the article I wrote a couple of weeks ago for Acid Cave, a Polish M&M website (which I am the founder of):
"How to kill a game with a blue byte?"
(so Polish players - nothing new for you here )

In it I try to go through all the changes the game went through since the time it was still in development back in 2013. Despite concentrating on facts and not opinions, it's still is a biased approach and you are welcome to disagree with me. Please feel free to leave a comment if you feel that way.

Also I will be sending a link to this version to Ubisoft's M&M team.